

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game. Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls. Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows: Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 13 accessibility features for Controls in Chicory: A Colorful Tale which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. Every object has a black outline in accordance with the art style, but interactive elements have no indicator that they are so until you get near them at which point a button prompt appears for some. Some objects, such as chests and other interactable objects, can occasionally be fairly small. You can always access a map and make annotations. There are optional content warnings for potentially sensitive/upsetting/scary content. Turn off "wet" sounds for players with misophonia. You can turn off and adjust text animation to make it more readable. You can adjust the tint of the visuals to be warmer colours. The game also ensures that nothing relies on your ability to distinguish colours for puzzle-solving. There are subtitles that are of a good size, but in some rare instances these are made really small to emphasis someone talking quietly. You can turn on content warnings for some of the scarier sequences. Along with a hint system that can direct you to the next quest objective, the game includes options to make action sequences slower and easier, or even to skip them entirely.
